Normal was a faceroll that could be beaten without skills, Nightmare could be beaten easily without any skill whatsoever, maybe with minimal skill usage. They were Normal, Nightmare, Hell, and Inferno mode. In the initial run of Diablo III, there were four difficulties. Insane amounts of gold could have been purchased for only a few USD, legally, without the need to use a shady third party dealer. The Auction house also had a real money counterpart, called the Real-Money Auction House, that ended up becoming a haven for bots and gold farmers. Combine that with the same story rehashed four times in the vanilla Diablo III experience, and you have a recipe for disaster. For a game that prides itelf on the loot and the feeling of being special, the auction house did no favors. One such decision was the auction house that was implemented into the game, a feature that was since removed as of March 18, 2014. Leadership suffered, and the players suffered, with a number of bad decisions that ended up hurting the gameplay, even to the chagrin of Blizzard themselves. The game had suffered from game-breaking bugs, had weak itemization, had a weak and repetitive story, and little real direction during its launch. It released back in May of 2012, to strong sales, however the content had been disappointing for most players, including myself, considering that most of us had come in from Diablo II over a decade ago. Introduction - Summing Up Diablo III and its Launch in a NutshellÄiablo III was a game that suffered from too much hype.
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